Ultima VIII: Pagan Walkthrough
7.16. Ghost Armor
Our next endeavor involves a lot of travel and talking. The payoff is worth it. You need at least one Mask of Death (wood, executioner's hood) as well as Aerial Servant to be able to do it painlessly.
This entire quest line is unnecessary in the unpatched game. The armor you find is worse than the silver armor. The patch fixed that. If you wish to skip it, return to Tenebrae, unload any excess items, and continue from 7.17.
7.16.1. Investigate the Ghost Story
Teleport to Central Tenebrae. We need to find Fightmaster Darion. His academy is in East Tenebrae so jump down from the south wall of the castle roof, go further south to the crossroads and go east to East Tenebrae. Go south and turn east as soon as you are able. At the end of this road is the Fightmaster’s academy. If he is not in the building, he could be roaming around the pools of water to the southwest of the academy. Yet another place to look for him is at the west end of West Tenebrae. If you don’t wish to walk all the way there, just sleep somewhere until Darion returns to the academy, then speak to him about the ghost you heard of from Orlok.
Teleport back to Central Tenebrae. This time, jump off the northern wall of the palace roof (after going through one of the towers) on to the wooden bridge, and continue north under the stone bridge to reach Herdsman’s Valley. Follow the dirt track north until you are standing between two houses. Take a peek in the house to the west to check if a man (Gwillim) is there. If he isn’t, go northwest past the fire pit and beyond to the corner of the map. Ask Gwillim about the ghost and keep pestering him until he cuts the conversation.
Now we need to talk to his wife, Corinth. She will be in the house you just checked. If you are not already there, return southeast to it and talk to her. You might need to speak to her more than once. Get her to tell you that they’ve been here for generations, and eventually about the ghost. Squeeze every bit of information about the ghost from her.
Talk to Gwillim again, either here or the northwest corner of the map. Tell him Corinth admitted that he has seen the ghost, and did so because she wants to help him and wants him to speak. Tell him Mordea is dead when you get the chance. Continue asking him more about the ghost until he eventually tells you about Kilandra.
Kilandra is in Fisherman's Reef (west of West Tenebrae), so teleport back to Central Tenebrae, hop down south to the crossroads, and go west to West Tenebrae. To reach Fisherman’s reef, you need to follow the paved road west, north, west all the way, north to the wooden bridge, west across the bridge to the end of the road, south and west. Follow the dirt track west and generally south until you come upon a building with an open roof and a table set for a cheese course. From here, follow the track west-southwest and enter the building. Talk to Kilandra three times; first that you are looking for a ghost, second about a key to a particular door, about her daughter, and finally about the key.
7.16.2. Get access to Ghost Cave
Now we need to go to the cemetery. As before, teleport to Central Tenebrae, jump down south all the way to the crossroads, east to East Tenebrae, north, east, north, and all the way east to East Road, north all the way, east and north to the cemetery. Go directly northwest to come upon a gravestone. Double-clicking it will reveal that it is Elaina’s gravestone. Her ghost will appear and drop a key. Take it and recall to Central Tenebrae.
Our final journey takes us back to Herdsman’s Valley. Jump off the northern wall of the palace roof on to the wooden bridge, and continue north under the stone bridge to reach Herdsman’s Valley. Follow the dirt track north. Once you reach between the two houses, keep going north (off the track) until you reach the end of the map. To the west is a pile of logs. Move each log away to reveal a cave and walk in to Ghost Cave.
7.16.3. Ghost Cave
Follow the narrow corridor north. When it ends, go northeast to find two doors. Open either one with the key dropped by Elaina and walk north along the bridge until another bridge branches off west. Go west. At the end, you need to stand exactly at the break in the northern wall and jump north. Don’t point to the lower platform opposite to jump to. Point to the upper one instead; you’ll land on the lower one so climb up. Beware of mandrils; they can push you off to death by water.
Follow this upper platform north, jump west at the end and walk around to the dead mandril. North of it the floor has caved in. If you fall down the entire way you will die. Go to the northwest corner and walk north to fall down one level. Then walk southeast to fall down another level. Take a couple of steps south to see where you are, then go north along the narrow corridor to the other side.
Take the staircase to your west up one level and walk across to the southeast corner of this room. Again, take this staircase up. There are many undead in this room and killing all of one kind will only spawn more. Cast Mask of Death on yourself (invisibility won’t work), jump across to the west and go towards the center of the room. You will see a golden armor lying there. Do not approach it—it will keep moving around out of reach. Use Aerial Servant to place the armor next to you and immediately grab it. It might take more than one cast of the spell for it to land properly; sometimes the armor jumps away while you are still chanting.
Teleport to Central Tenebrae before Mask of Death expires. Wear the new armor and unload any unnecessary items you have.