Freddy Pharkas, Frontier Pharmacist

This is a reproduction of Sierra’s walkthrough with a few minor corrections and improvements. Directions in grey are all optional; you can finish the game with full points even if you ignore these actions.
Act I: Living the Coarsegold Dream
Location | Action | Points |
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West Central Main Street | Talk to Billy who is boarding up the Dirty Sheet Hotel. Go one screen west. | |
West Main Street | Look at smithy's horse and talk to Smithy. Business is not going well. Walk one screen east and enter Mom's cafe. | |
Mom's Cafe | Talk twice to mom and twice to Hop. Look at the cupboard and the large red bottle. | |
Get the empty can of beans. | 1/1 | |
Exit to main street and walk one screen East. | ||
East Central Main Street | Notice the closed Post office. Look at both other stores and the barber pole. Enter Chester Field's store. | |
Store | Look at and talk to Willy. Look at the horse shoe and paper notifications. | |
Get the paper bag from the counter. | 1/2 | |
Exit and walk one screen east. | ||
East Main Street | Look at the buildings, and look at and talk to Dominic. Go east. | |
School house | Look at the buildings, talk to the girl jumping the rope, and twice to Penelope when she comes out of school. Walk east. | |
Swamp | Look at the wagon, the reservoir, the miner's commissary and the bubbles in the swamp when they appear. Return to East Main Street. | |
East Main Street | Unlock the pharmacy with the key and enter. | 500/502 |
Pharmacy | Look at the diploma and the shelves on the left. Click on the counter gate to go behind the counter. Penelope will give a prescription that needs to be filled. Talk a bit with her until she asks to get the medicine. Then enter the backroom of the pharmacy. |
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Backroom | Look at the closet, mountain painting, carpet, bookshelf and other things. Click on the work area to start work. Look at the prescription in the inventory. Put the graduated cylinder (bottom shelf left) on the counter. Use Pepticlymacine Tetrazole (top shelf, green bottle) on the graduated cylinder eight times (40 ml). Put a medicine bottle on the counter and use the graduated cylinder on the medicine bottle. Put the graduated cylinder away and put a cork on the medicine bottle. |
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Pharmacy | Return to the main pharmacy room and give the medicine bottle to Penelope. | 10/512 |
Helen "Mom" Back enters the pharmacy with another prescription. Go back to your work area. | ||
Work Area | Look at the prescription. Put the graduated cylinder on the counter. Use the Bismuth Enterosalicyline (top left purple bottle) three times on the graduated cylinder (15 ml). Put the beaker on the counter, use the graduated cylinder on it. Use the Phenodol Oxytriglychlorate (central shelf, large left jar) six times on the balance (30 mg). Use the balance pan on the beaker (45 ml). Put the balance pan back, stir the beaker with a stirring rod and use the stirring rod on the waste receptacle. Click the beaker on the pill machine and put the beaker back. Pick up a medicine bottle and click it on the pill machine seven times to empty it. Put a cork on the bottle. |
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Return to the apothecary and give it to Mom. | 10/522 | |
Madame Sadie Ovaree enters with a prescription. Try reading it. Since you can't you'll have to see doc Gillespie who wrote it. | ||
Leave the pharmacy, go two screens to the left and enter the Golden Balls Saloon. | ||
Saloon | Look at and talk three times to Sam Andreas the bartender. Look at the wheel of fortune and bottles above the bar. Talk to the moose head. | |
Talk to the Doc a few times. Take his glass when it's on the table. | 1/523 | |
Open up your inventory screen and use the glass on the prescription to read it. | 10/533 | |
Give the glass/prescription combination to the Doc and he'll correct it. | 7/540 | |
Return to the work area in the pharmacy, talking to Pete on the way. | ||
Work Area | Use Bimethylquinoline (central shelf) three times on the balance (15 mg). Put the mortar and pestle on the counter and click the balance pan on it. Use Metyraphosphate (top right large jar) three times on the balance (15 mg). Click the pan on the mortar & pestle (30 mg). Click on the mortar & pestle to grind it. Lay out six medicinal papers on the counter. Pick up the measuring spatula, and click on the mortar & pestle and then on one of the papers. Do this for all six papers. Put the spatula and the mortar and pestle back on the shelf. Put a prescription box on the counter and put each paper in the box. |
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Pharmacy | Give the box to Madame Ovaree | 10/550 |
Smithy will hobble in, having pain in the butt. | ||
Get the purple tube of Preparation G on the top of the left table in the store. | 1/551 | |
Give the tube to Smithy. He'll tell you he's leaving town, and pays his pharmacy tab of $4.87. | 3/554 | |
Sheriff Shift comes in and informs you that your pharmacy is a fire hazard, because the building is made of wood. You'll have to close down your pharmacy, like many other businesses in town. |
Act II: The Plot Sickens
Location | Action | Points |
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Horse Flatulence (timed!) | ||
East Main Street | Go to the saloon (two screens left) and exit through its backdoor. | |
Behind Saloon | Get the ice pick sticking from the barrel. | 1/555 |
In inventory screen use the pick on the can to pierce holes in it. | 5/560 | |
Get the bottle of Dad Gumm's Magic Elixir from the wagon. | 1/561 | |
Go back to Smithie's on West Main Street (one screen left from saloon). | ||
West Main Street | Get old leather bridle. | 1/562 |
Search Smithy's old forge to get charcoal. | 1/563 | |
In inventory, use the strap on the tin can. | 5/568 | |
In inventory, use the charcoal on the can. | 3/571 | |
Use the mask on yourself (and continue doing this when you're notified about feeling dizzy). | 12/583 | |
Wait by a horse until it farts and click the paper bag on its butt. | 6/589 | |
Work Area | Use the elixir on the lamp. | 5/594 |
Pick up the matches and light the alcohol lamp. Pick up the gaseous spectroscope and place it in front of the lamp's flame. |
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Click the paper bag on the spectroscope (see game manual for what the pattern means). | 10/604 | |
Use Sodium Bicarbonate (central shelf, large blue jar) eight times on the balance (40 mg). Put the beaker on the counter and use the balance pan on it. Put the graduated cylinder on the counter. Use Furachlordone (top shelf, 4th left brown bottle) on the cylinder three times (15 ml) and add it to the beaker. Use water (central shelf small bottle) on the graduated cylinder nine times (45 ml) and pour it in the beaker. Use Magnesium Sulfate (central shelf, far left) once on the balance (5 mg), and add it in the beaker. |
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Stir the beaker with a stirring rod, pour the contents into a medicine bottle, and put a cork on it. | 5/609 | |
East Main Street | Pour the medicine bottle into the horses' water trough. | 20/629 |
Snail Stampede | ||
East Main Street | A boy will tell Freddy a snail stampede is approaching. | |
Cafe | Talk to mom to find out beer works to stop a stampede of snails. | |
Saloon | Give money to Sam, the bartender, to get a case of Loebrau. | 5/634 |
Go through the back door and follow the path down to the church. | ||
Central Bluff Street | Open the church door, look at the right church doorknob to get a close-up and take the key. | 1/635 |
In the inventory use the church key on the beer. | 2/637 | |
Go left, down, twice left across the bridge. | ||
Robertson Cliff | Pick up a few snails. | 1/638 |
Use the beer on the snails to kill them. | 16/654 | |
Rescuing Srini | ||
An Indian named Srini is on top of the large anthill and refuses to come down because that might kill some ants. | ||
Mom's Cafe | Give mom the snails. | 1/655 |
School House | When the little girl's not climbing up the ladder, take it. | 1/656 |
Robertson Cliff | Use the ladder on the anthill. Srini becomes Freddy's assistant. | 10/666 |
Poisoned water supply (timed!) | ||
Work Area | Go to the school house and 1 screen north. | |
East Bluff Street | Something has happened to Coarsegold's water supply. Turn the water on and use the empty beer bottles on the water to get a sample. | 1/667 |
Drink the water (click the bottle on Freddy). | 1/668 | |
Robertson Cliff | Fetch the ladder from the anthill. Notice Cedric and the buzzards. Go to the bridge and return to the cliff to see Cedric being eaten by the buzzards. |
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West Main Street | Get the rope from Smithie's wall. | 1/669 |
Work Area | Place 25 ml of Bismuth Subsalicylate (top shelf pink bottle) into the graduated cylinder and pour it into the test tube. Measure 5 ml of Orphenamethihydride (top shelf, central brown bottle) and pour that into the test tube. Light the alcohol lamp, and heat the test tube over it. Pour the content into a medicine bottle and cork it. |
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East Bluff Street | Click the ladder on the right side of the tower. | 2/671 |
Walk up on the ladder (using the boot icon), stand on the deck, get the ladder and place it on the deck. | 4/675 | |
In inventory, make a lasso from the rope. | 2/677 | |
Walk up the ladder and use the lasso on the tip of the tower. | 5/682 | |
Use the rope to climb up. Open the hatch on the right side of the tower and use the medicine bottle on the hatch. | 10/692 | |
Assay Office fire! | ||
Pharmacy | During the night, Srini wakes up Freddy and tells him that a neighboring building is on fire. | |
East Main Street | Pick up the baking soda on your porch. | 1/693 |
School House | Put the baking soda on the higher end of the teeter-totter. | 2/695 |
Get on the swing, start swinging (by clicking on yourself) and click on the roof of the school to jump up. | 5/700 | |
Jump on the upper end of the teeter-totter to shoot the baking soda onto the assay office. | 12/712 | |
Ye Ole 'Orehouse | ||
Go to West Main Street and down. | ||
Ye Ole 'Orehouse | You overhear Sheriff Shift and P.H. Balance talking about some evil plan. | |
Go inside and take the French postcards from the table. | 1/713 | |
Wait and talk with the girls until Madame Ovaree appears. |
Act III: Guns & Neuroses
Location | Action | Points |
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Getting back the pistols | ||
Bedroom | Freddy decided to pick up gunslinging again. | |
Open the nightstand drawer and use the glasses to look inside. Get the key. | 1/714 | |
Work Area | Use the key to unlock the desk. Open it and unlock the drawer with the same key. Use the glasses to look inside and get the letter from Philip Graves. |
1/715 |
The letter states that Freddy left his safe deposit box key with Philip, who recently died. | ||
East Main Street | Get the horse plop. | 1/716 |
Head to the church and left into the cemetery. | ||
Cemetery | Get the shovel. | 1/717 |
Use the shovel on Philip Graves' grave (right of where the shovel was). | 2/719 | |
Click on the grave with the hand icon to find the safe deposit box key. | 5/724 | |
Main Street | Go to the Bank of Bob near Smithy's shop. | |
Bank | Show P.H. Balance the key to get your safe deposit box. | 1/725 |
Open the box, the scarf and get your pistols. | 1/726 | |
Get the scarf. | 3/729 | |
Mom's Cafe | Use the machine to get coffee. | 1/730 |
Put the horse plop on the floor of Mom's Cafe to distract Hop Sing. | 9/739 | |
Hurry to the back of Mom's (through the saloon) and get the pie from the window sill before Hop comes back. | 1/740 | |
Sheriff's Office | Give the sheriff the coffee to get some bullets for your gun. | 4/744 |
Give the pie to get a cleaning kit for your gun. | 4/748 | |
In inventory use the gun cleaning kit on the pistols. | 5/753 | |
In inventory load the bullets in the pistol. | ||
West Bluff Street | Talk to Srini, place the empty beer bottles on the fence and go through the target practice at any difficulty. | 15/768 |
Making a new ear | ||
Srini recommends Freddy to get a disguise and a false ear. | ||
Church | Get the candles on the left to get wax for a new ear. | 1/769 |
Cemetery | Pick up some clay from the pile. | 1/770 |
Store | Use the wax on Willie. | 2/772 |
Leave and re-enter the store for Willie to leave and get his knife. | 1/773 | |
In inventory, use the knife on the wax to create a wax ear. | ||
Pharmacy | Get Srini's silver medallion. | 1/774 |
Work Area | In inventory, use the clay on the wax ear. Light the alcohol lamp and hold the clay over it so the wax melts. Put the crucible on the counter and put the medallion on it. Put the crucible at the alcohol lamp to melt the medallion. Use the clay on the crucible to pour the silver in the mold. |
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In inventory, use the hand on the ear to remove the clay. | 20/794 | |
Retrieving Freddy's old clothes | ||
Bedroom | Open the chest, use the glasses on it and get Freddy's old cowboy clothes. | 1/795 |
Open the dresser drawer, look in it and get the claim check for your old boots. | 1/796 | |
Exit the pharmacy, go 1 screen left and enter Salvatori O'Hanahan's | ||
Salvatori O'Hanahan's | Show Sal the check and you'll get your boots, completing your outfit. | 5/801 |
Use the ear on Freddy. | 1/802 |
Act IV: Showdown at the Hallelujah Corral
Location | Action | Points |
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Wheaton "Aces" Hall | ||
West Central Main Street | Talk to Chester, who has lost his store in a poker game. | |
Saloon | Have a chat with Larry's great great grand father. Talk to the poker player. Look at the poker game to see Aces is cheating. |
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When you see the third hand pop up, grab it. | 10/812 | |
Shoot the brass rail of the bar to ricochet the bullet, taking down Aces. | 20/832 | |
Rowdy cowboys | ||
Saloon | Try leaving the saloon through the front door. Talk to Sam the bartender. Leave the saloon through the back exit, go to East Bluff Street. |
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East Bluff Street | Enter Sal's place through the secret exit underneath the blue roof (south between the roof and the beams). | |
Barber Shop | Give Sal the French postcards to get nitrous oxide. | 5/837 |
Leave the barber shop through the back and go back to the back of the saloon. | ||
Behind Saloon | Go up the stairs to the hotel's balcony and put the laughing gas on the middle of the banners. | 5/842 |
Go to the gazebo next to the brothel (West Bluff Street, West Main Street, south). | ||
Outside Orehouse | Aim your pistol and shoot the canister of laughing gas in the distance. | 20/862 |
The Lever Bros | ||
West Main Street | The Lever Bros. arrive. Pick any difficulty and shoot the outlaws (avoid shooting the innocent). | 20/882 |
Kenny the Kid | ||
West Main Street | Kenny the Kid (who shot Freddy's ear off long ago) arrives. Shoot him as soon as you regain control. You will knock the gun out of his hand but he'll shoot Freddy's other ear off! | |
Take off your neckerchief. | 5/887 | |
Use the neckerchief on the bleeding ear. | 10/897 | |
Confronting Penelope | ||
School | Quickly click on your gun belt with the hand to drop your guns when she tells you to do so. Then quickly grab the slate on the desk to block her shot. | 10/907 |
School Basement | After the dialogue, click on yourself to start rocking and continue clicking until you fall over. | |
Get the silver ear from the floor. | 1/908 | |
Use the ear on the floor to sharpen it. | 10/918 | |
Use the sharpened ear to cut the ropes. You'll go upstairs. | 10/928 | |
Classroom | Quickly grab the other sabre before Penelope gets to you. | 1/929 |
Select any difficulty, switch to the sabre in inventory, and try to match Penelope's high and low strikes with the sabre until you pin her to the ground (she'll slowly back up when you're winning). | 35/964 | |
When Kenny shows up again, throw the sharpened ear at him to cut his throat. | 35/999 |